///**
//========================================================================
//	{MemoryAligned.h}
//	Rodeo Tools header file
//	Rode Game Engine Module
//	Copyright(c)2010-2012 Marcin Goryca
//	http://rodeo.mgdev.pl
//========================================================================
//*/
//
///**
//@remarks
//	This class purpose is to check alignment of data structures in the engine
//	Internal use ONLY!
//*/
//
//#ifndef RODEO_TOOLS_MEMORY_ALIGNED_H_
//#define RODEO_TOOLS_MEMORY_ALIGNED_H_
//
//#include "common\rodeo.h"
//
//#pragma pack(push, 1)
//
//namespace rodeotools
//{
//class MemoryAligned
//{
//public:
//	MemoryAligned(){}
//	~MemoryAligned(){}
//
//	void setSize(size_t ns){ size_ = ns; }
//	size_t getSize()const { return size_; }
//
//	void fill();
//
//private:
//	std::size_t size_;
//};
//}
//
//#pragma pack(pop)
//
//#endif  //RODEO_TOOLS_MEMORY_ALIGNED_H_